Oct 10, 2008, 03:32 AM // 03:32
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#61
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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wtf. Worst update. Why the hell did Leah Stone get changed after 3.5 years?
Everyone knew how to beat the Bonus with her ANYWAY. Why did it suddenly need changing. ANet are bad.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Oct 10, 2008, 03:54 AM // 03:54
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#62
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Grotto Attendant
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Good update!
Tolerable "balance" changes, long-awaited fixes for annoying bugs and "features," and nothing buggered up, as far as I can tell. (Thank Grenth someone kept Izzy far, far away from my favorite necro elites this time!) If next month's title-grind-reduction update lives up to the hype --and I think it just might -- we'll be looking at an unprecedented TWO unequivically good updates in a row. Way to go Linsey!
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Oct 10, 2008, 04:08 AM // 04:08
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#63
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Nice, Torment thingy is nice.. Leah stone update only 3 years too late.. hah they nerfed BB sin.. only bad thing in this update was that i didnt get predictions cus did forgot make em
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Oct 10, 2008, 05:31 AM // 05:31
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#64
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Frost Gate Guardian
Join Date: Jan 2008
Location: Maguuma Jungle
Guild: My Girlfriend Left Me For [Koss]
Profession: R/
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Quote:
Streamlined Leah Stone’s path and increased her speed for the bonus in Abaddon’s Mouth.
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o_O amazing... single best update in the history of Guild Wars
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Oct 10, 2008, 06:20 AM // 06:20
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#65
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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LOL @ worst update ever people.
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Oct 10, 2008, 06:21 AM // 06:21
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#66
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by Shayne Hawke
Seems like it'll only be a matter of time before Assassins become absolutely useless in relation to what they were meant to be. Whether or not that's a good thing is up for debate, but I just think it's stupid that Assassin's continue to be nerfed. This is more directed at the BB nerf than Hidden Caltrops.
Lots of good bug fixes there, and it's about time Japanese districts were added to the mix.
Now we just have to wait for the super-hyped title update next month.
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BB nerf isnt nerfing the sin. Sins werent meant to be able to come and knock you down for 4 seconds on first hit.
Quote:
Originally Posted by Kook~NBK~
So all of the "acount wide treasure/wisdom titles," "nerfing HFFF farming," etc. talk is pure speculation and has no real basis in fact.
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From Linseys page it would sound more like they would BUFF the areas rather than nerf them. She wants less grind.
Last edited by Hailey Anne; Oct 10, 2008 at 06:32 AM // 06:32..
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Oct 10, 2008, 09:45 AM // 09:45
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#67
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Desert Nomad
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Quote:
Originally Posted by HawkofStorms
The Bad...
Rebirth will now res people faster, meaning you can't do that whole backing up thing after casting it to get a few extra feet away. That's been a part of that skill's usage since forever, and it kinda takes something away from them (and since its only used in PvE it doesn't hurt anything).
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I thought that stopped working some time ago? Backing up when using Rebirth hasn't been working for me for many months now. (The resurrected allies have been appearing at the place I cast Rebirth, regardless of whether I move or not)
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Oct 10, 2008, 10:18 AM // 10:18
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#68
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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The most nice update for me is Leah Stone paradoxically. I am worried about this hero AI changes and this bug fix. Someone tested it already?
Last edited by Shasgaliel; Oct 10, 2008 at 10:34 AM // 10:34..
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Oct 10, 2008, 10:53 AM // 10:53
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#69
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Desert Nomad
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Quote:
Originally Posted by Shayne Hawke
Seems like it'll only be a matter of time before Assassins become absolutely useless in relation to what they were meant to be. Whether or not that's a good thing is up for debate, but I just think it's stupid that Assassin's continue to be nerfed. This is more directed at the BB nerf than Hidden Caltrops.
Lots of good bug fixes there, and it's about time Japanese districts were added to the mix.
Now we just have to wait for the super-hyped title update next month.
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Assassins were never meant to be characters in a fantasy role playing atmosphere anyways. They are a hybrid form of the rogue and rogues were only good at backstabbing not ninjaing. Glad to see they are getting nerfed to oblivion. Their dance emote is stupid as well. Hopefully there won't be any of these hybrid types in GW2 and they will get back to regular fantasy characters.
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Oct 10, 2008, 11:03 AM // 11:03
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#70
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Quote:
Originally Posted by Kook~NBK~
Heres' the link to Lindsey's blog thingie; http://wiki.guildwars.com/wiki/User:...urdock/Journal
Please notice that there are no specific details regardin what the "title rebalancing" will entail. The only definite things she said was that she was hoping for a NOVEMBER release, it wold affect many areas of the game, and that she was looking at luxon/kurzick titles. So all of the "acount wide treasure/wisdom titles," "nerfing HFFF farming," etc. talk is pure speculation and has no real basis in fact.
On topic: They fixed Leah Stone? I'm SHOCKED!! Now to go find out if they actually did fix the henchies.
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Thanks for that, I was getting worried we wouldn't be able to do HFFF no more, I want my kurzick title and the income along when making it, pretty good money maker for me with 2 guys leeching
And like Hailey Anne said, it makes a lot more sense if the areas, or whatever, got buffed instead of nerfed. Dispiste what they'll make, they certainly won't increase the grinding time to get the title.
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Oct 10, 2008, 11:14 AM // 11:14
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#71
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
* Streamlined Leah Stone's path and increased her speed for the bonus in Abaddon's Mouth
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About friggin' time!
Quote:
Tormented Weapons can now be placed in the Hall of Monuments
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So now I'd like to know the following Anet:
a) Do we get 1 special weapon set unlocked in GW2 for a full valor shrine, no matter which weapons you put in it, ...or...
b) Do we get 1 special weapon set for a full Destroyer set in the HoM, and 1 set for a full Tormented set in the HoM? ergo: 2 sets?
in the case of a): I will not add any tormented weapons in my HoM, as Destroyer weapons are WAY cheaper, and I'll get the same weapon set unlocked in GW2 as people who have a full Tormented Valor Shrine.
in the case of b): I will add Tormented weapons to my shrine. (I just hope to have them all before I can say: "look at those Tormented prices soar!")
Quote:
Originally Posted by Hissy
I thought that stopped working some time ago? Backing up when using Rebirth hasn't been working for me for many months now. (The resurrected allies have been appearing at the place I cast Rebirth, regardless of whether I move or not)
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Yup, they already fixed that a while ago. Can't finf the update notes though...
Last edited by Sjeng; Oct 10, 2008 at 11:20 AM // 11:20..
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Oct 10, 2008, 11:19 AM // 11:19
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#72
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Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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Really good update...the Leah Stone/Gadd combo alone brought a smile to my face.
Lindsey has also said in her blog that she is considering making treasure hunter and wisdom account-based (so that they act like the lucky title). If she makes those changes, and buffs the faction rewards, then I'll have an even bigger smile next month.
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Oct 10, 2008, 11:52 AM // 11:52
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#73
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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But wait... is that this HB tweaks and fixed that Izzy told us some weeks ago? If so.... i am.... disappointed.
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Oct 10, 2008, 12:52 PM // 12:52
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#74
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Forge Runner
Join Date: Dec 2007
Profession: E/
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i'm quite shocked cuz of for great justice
just put it in strenght attribute or something :/
but hot damn! gadd's iron mist has ended!
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Oct 10, 2008, 01:45 PM // 13:45
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#75
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Grotto Attendant
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FGJ! nerf is just stupid. move it to tactics / strength line asap.
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Oct 10, 2008, 01:54 PM // 13:54
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#76
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Dronte
FGJ! nerf is just stupid. move it to tactics / strength line asap.
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Tactics love ... hmm...
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Oct 10, 2008, 02:20 PM // 14:20
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#77
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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that leah is really old. who would complain about that so that it got changed? I wonder if someone at ANET decided to play that mission and bonus and decided that it was way to slow.
In the olden days we would just kill every think first and then go and get her and like chat or go out for pizza and wings and come back and get the bonus. Nothing wrong with a little break every now and then. Good times
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Oct 10, 2008, 02:33 PM // 14:33
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#78
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
When any of these skills complete, the target will now resurrect quicker: Rebirth, Sunspear Rebirth Signet, and dismissal of Unyielding Aura.
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Huh what??
Can someone explain what this means?
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Oct 10, 2008, 02:38 PM // 14:38
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#79
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Shadow Kurd
Huh what??
Can someone explain what this means?
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There was a lag between the time they finished casting and the time the target was resurrected, which is a big deal if you're in a pinch (and therefore attempting to use any of those specific resses).
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Oct 10, 2008, 02:41 PM // 14:41
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#80
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Another month of b-spiking.
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